![]() ![]() While most generic USB interfaces can and will work (at-least on PC and Mac – console drivers can be somewhat spotty), UbisoftSF have still made the decision to limit the Microphone Mode features. For comparison, US retailers cleared the 2014 retail packages 2+ months ago for as low as $10, and Remastered retail packages are $29.99 currently. The exchange rate puts that at USD$102.51. That linked photo was taken at the only store in my city I have seen anything RS related in the last 2 years – on December 28th, 2016. ![]() If you live outside of an area serviced by Amazon (most of South America, Australia, Asia or Africa for eg), you can’t get a stand alone real-tone cable, since they are only stocked by Ubisoft themselves (North America only) and Amazon. So great news, right? No need to buy a Real Tone Cable (RTC) anymore to use the software if yours gets killed, or you want to gift Rocksmith to a friend, or you can’t stomach having to pay over $100 USD locally to buy a 2014 retail package with cable. Well if you happen to live outside of North America, you will no longer find a Rocksmith Remastered retail bundle, as Ubisoft have decided they won’t be offered to retail stores outside of North America anymore. Alternatively you could place a mic in-front of your amp and have your notes detected while you listen to your own “sweet tones” within the room, no need for AB/Y pedals, multi output tuners or DI boxes with ground lifts. ![]() This mode is intended for use with acoustic guitars primarily, and because you don’t want any extra noise in the room if at all possible when using a bare microphone, they have chosen to disable the post effects (Authentic Tones) whenever Microphone Mode is in use.īecause any microphone source that can be set to a sampling rate of 48Khz should work, meaning those of us with alternate guitar interfaces – can now have them function natively within Rocksmith. ![]() Well it means the game will now detect any microphone connected to the system and allow you to use that as an input source for a guitar. Since your interface doesn't have real ASIO support, there's probably no real gain of using RS_ASIO over something like NoCablePatch, unless that gives you issues of course.Īs for using "play through microphone", that will disable all the guitar amp simulation so you won't hear your guitar with effects ingame.If you have all been spending plenty of time with the family over the last few weeks, you may have missed the fact that finished with the tweaks and fixes to Rocksmith 2014 Remastered just yet.ĭecember 13th saw a patch pushed out that added one very big new feature, a semi-related but heavily requested feature, a bunch of bug fixes, some improvements that were sadly missing still after the first Remastered updates – and a few more of the nice features we already got in October.įrom the main menu, where we previously had the button to change the path, we now have the option to change path AND input method…… The only way to know the answer to this is to test it. Generally with ASIO your latency should be better than with the original real tone cable, but keep in mind the ASIO implementation of your device is on top of WDM so we can't make assumptions.Īs for quality, it depends on the quality of the inputs of your device. Unfortunately your device doesn't appear to support real ASIO, which is why you're having these issues, as ASIO4ALL is just a layer to add "ASIO compatibility" on top of WDM. You can just change "Channel=0" to "Channel=1" on "Input.0" so that Rocksmith uses your second input on your interface and this way you won't get the message about 2 cables being connected. You don't need to enable "Input.1", that's only needed for multiplayer. ![]()
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